I need to have some props being semi transparent and having a shadow at the same time.
I came to solution to have couple meshes inside Body, one having a transparency flag checked on material, and second having to only cast shadow. But as far it seems as an easy way out, I'm worried about performance issues in future. As while I'll have for example 100 entities on my scene, instead there will be 200 actually.
I've made a quick testing by duplicating 4000 bodies like that, but didn't see anything wrong with it, it showed perfect performance, but at at the same time it was only an empty, static scene.
Am I going too superstitious here? Or maybe there is another better way to do what I need?