In newer versions of Blender we have a thing called the bevel shader: It internally generates a procedural normal map from geometry to simulate softness on sharp edges and make them appear more natural, without adding extra vertices thus sacrificing performance.

Considering how important this is in a realtime engine especially, I'm very curious if anyone has a shader for Godot, to obtain the same effect on any mesh around a sharp bend without extra geometry. Does anyone have something procedural that should work in Godot 4.0?