I'm creating a media player using Godot. The application is already able to play .mp3 files by using the open with option in the file explorer. The name of the project is "Media player" and the executable is called "Media Player.exe" yet when presented in the open with menu it is displayed as "Godot Engine".
So my question: Is it possible to change this? If so, how?
Note: The option is only visible after first opening a .mp3 file by manually navigating to the executable. The .mp3 file is thus not opened with the Godot game engine but by an application made with it.
Here is an example.
