Hi, I'm currently working on developing a custom module for Godot and I want to create "virtual" fake files for the editor that I will be handling in the background. I want to do this because, after some searching, I found that Godot does not offer an easy way of working with compressed assets from the editor.
Anyway, I have some experience already with the Godot modules since I've already developed a few custom textures, geometry, and map loaders. But I have no idea where to start if I want to include the changes I just said. Does anyone know where or which classes take care of handling the assets on the editor or can point me to the right track?
Thanks.