Hi,
I have a physics based games where players are rigid bodies and they collide a lot with each other.
I thought about it and I think it is not really possible to implement client prediction for the game because I have no way to simulate physics in currently in Godot. So I wanted to ask people who have experience in online game development - is client prediction the only way to go? What generally can I do to overcome this problem? It is possible to swap to another engine but its an overkill, isn't it?