I decided to checkout the Godot source from github and went through the instructions for doing a windows build. While I can build and start it running, it spits out a lot of errors related to the vulkan. Is there a way to get this working?
ERROR: No render pipeline was set before attempting to draw.
at: (drivers\vulkan\rendering_device_vulkan.cpp:7397)
ERROR: Attempted to use an unused shader variant (shader is null),
at: (D:\dev\github.com\godot\servers/rendering/renderer_rd/pipeline_cache_rd.h:75)
ERROR: Condition "!pipeline" is true.
at: RenderingDeviceVulkan::draw_list_bind_render_pipeline (drivers\vulkan\rendering_device_vulkan.cpp:7197)
ERROR: This render pipeline requires (0) bytes of push constant data, supplied: (128)
at: (drivers\vulkan\rendering_device_vulkan.cpp:7380)