If I drag a source asset to godot, it will 'import' it, having the source file correspond somehow to a new godot resource in .import.
Is there any tool or editor options where I can use the godot import to convert the source file directly into that godot resource? Unless there's some caveat I haven't heard of yet, I want to have just "res://Graphics/image.stex" rather than "res://Graphics/image.png"->".import/image.stex". I know I can just grab the resource from .import and replace the source file with it, but I'd prefer a more convenient process if it's available.