Im testing out what the workflow of getting animated meshes into Godot is. I made a quick person model and rigged it in 3DS MAX and exported it into an fbx with embedded animations and y-up. Just a quick little arm raise animation. Since the animation didnt work in Godot I put it into unity and it worked fine.
The problem is it seems like the skeleton moves upward which is correct but the mesh moves along the z-axis. The image is attached below.

Any help would be appreciated.