141
7 Playable levels.
I used clever teleporting mechanism to avoid coding save.and.load.player.position wich turned out to be way too difficult for my current skilllevel. Teleport at the end of the level returns you to the same spot of the worldmap = no coding needed = only profit
https://www.youtube.com/watch?v=Gsbh7H9yABw
11.1
5 Playable levels in non-linear order and World Map with some effects
New Trailer
https://sieniukko.itch.io/skyward-tard
*Updates 8.1
Added worldmap and checkpoints for 2 levels, realising as for game testing its absolutely not fun to have capsule shaped collision and capsule shaped tilemaps :D

