Hello. I am trying to make it so a player can carry an object. Both the player and object are kinematic bodies, however when the player carries the object it smoothly lags behind a bit, which is what I do not want. I have tried enabling Sync To Physics on the object.
Here is a gif of the problem.

Maybe I will have to just make a separate sprite that appears but I would rather have the actual object be carried for simplicity's sake.