I've gota billboard I'm trying to texture in blender then import into my 3D game. In blender it looks the way I want it to look: and has texture on both sides: but when I export it into the actual game I only have texture on the back side.
Ideally I'd like to have the texture only on the front of the billboard, but I'd settle for both sides. Anyone know how to do this? I tried messing with forward and up directions in export, but no luck...
You can fix it in Godot by changing the cull (either front or back) in the material settings. But you could also fix it in Blender. Maybe by resetting the normals (I think it's called recalculate outside).
Thanks for the tips. It ended up fixing it by setting my object constraint form -z to z in blender
Okay, thanks for following up with a solution.