If you have the angle, then you can convert it to a Vector2 using the following:
var direction = Vector2(cos(global_rotation), sin(global_rotation))
And then the direction will point in the direction the Node2D is facing if forward for the Node2D at rotation 0
is facing upward, if I recall correctly. If forward at rotation 0
is in a different direction, then you'll need to apply an offset:
var angle_offset = deg2rad(90) # to make it face right
var direction = Vector2(cos(global_rotation + angle_offset), sin(global_rotation + angle_offset))
And by altering the offset you can make it where the direction faces in the same direction as the Node2D.