@duane said:
The first thing to do is to run godot from your terminal window (command line). A lot more error information will show in the terminal output than you get in godot's console. If it doesn't immediately help, copy it out of the terminal window and post it.
Really good suggestion. Unfortunately in this case, the only additional details I got were:
ADDING: resources.arsc
ERROR: Failed to export the project for platform 'Android'.
at: _export_project_to_path (editor/project_export.cpp:863)
Restarted my computer and regenerated the keys. No change. Checked out the linked article, tried setting the environment variable ANDROID_SDK_ROOT
, and accepting all the licenses. I noticed though, each time I ran the sdkmanager it said none of the licenses were accepted. Then I remembered to sudo ./sdkmanager
when signing them. Regenerated all of my keys. Restarted Godot. Still the same error :disappointed:
Thought that was going to be it. Thanks for the suggestions, though! I expect that was still progress, even if the error didn't change.