Godot Super Scaling, a comprehensive post-processing effect for 3D and 2D Godot Engine games that allows you to upscale or downscale the viewport for increased performance or higher quality visuals. Supports up to 200% native resolution or down to 10%.
The code is all done and tested, just need to create the Github repo and submit to the AssetLib, which I can probably do tomorrow. This will be free and open-source MIT license. Note also that the video is a little choppy because I was recording and that ate a lot of performance. Without the video recording it is very smooth.