Good evening...
Avowed beginner with Godot (but not with programming in general, nor game 'creation'...), I'm stumped with what I thought would be a fairly straightforward exercise. I have a 3D 'World' in which a First Person explorer can navigate. I would like to populate this World with animated 3D beasts; one example is this Centipede. I have collision detection in place, and can have the Beast follow an Animated path, but I have not found a way of having the creature move forward on its own. All I want, for now, is a few lines of code such that the Kinematic Body moves forward a few 'steps'; I'm thinking of having this triggered, for now at least, by the frame_counter. A Timer would be another, maybe better, option, but it's the movement I can't fathom. Here's a couple of screen shots, as illustration, of the environment and the code snippets I've been toying with...


I would beg patience; I've been looking at many sample codes and demos, and have perused this Forum in search of enlightenment, but in vain. I would especially appreciate replies in words of less than one syllable, such that a child of five could follow. I am wallowing in a quagmire of unfamiliar terms and notions; the words themselves I understand, but not the concepts they should portray. I'm hoping that this will improve as I further my experiments, but it's slow, so very, very slow.
Thanks in advance, then, for any help offered; more information, if required, will be forthcoming to the best of my ability. Meanwhile...
Keep well, stay safe.
Douglas