Is there a way to change the tile sets sprite that gets used via a tilemap inside code? I already have a workaround about this, but if there was a way to directly change the sprite the tileset draws from it would make everything alot faster to work on.
I currently have around 16 tilesets and 16 sprites that they draw from, every single sprite that gets used by the tilesets are at the same place as the others (trees are ontop of other trees, ground tiles ontop of ground tiles etc), so it would make my life so much easier if i could just change the one that gets used directly and not edit all 16 tile sets every time i wanted to make a slight change in the sprites.
Much appericiated!