Hello,
I am working on a way to simulate rain using the 2D particle system. I am following a neat tutorial I found on Youtube as seen here:
However, I would like to implement a splash effect when the particles hit the ground, similar to how it is shown in Underale or Stardew Valley.
Is there a way to do that from just adjusting the particle system? Or would that involve some programming to determine when the particles hit the defined ground?
Thank you in advance!