I am also interested in this information, I'm working on something for ios.
https://github.com/godotengine/godot-ios-plugins is what I was referred to, last update 5 months ago and works on 3.4 stable.
Documentation there has nothing, docs at:
https://docs.godotengine.org/en/stable/classes/class_cameraserver.html
describe no process of adding feeds to camera server.
There's this PR:
https://github.com/godotengine/godot/pull/10643
related somewhat, and discussed iOS but it seems to indicate that camerafeeds are automatically added for iOS, the same for webcams in OSX, so I should be able to use something like:
if CameraServer.get_feed_count() > 0:
var feeds : Array = CameraServer.feeds()
var feed1 = feeds[0]
This should allow me to see if there front or back facing camera feeds and what they are named? I guess?
but this is as far as I got, I'm pretty new to programming so I don't know what to do with this information lol.
What do I do with a feed? Put it in worldenvironment? do I need to convert from ycbcr to rgba? Nothing is described so it'd be great to have a process, I'd be down to submit something for documentation if we can get all the answers in one place.
I've asked in godot discord but no response, aside from a recommendation to look into bastian olijs arkit plugin.
There is also photo_picker, but that will just be an annoyance to the user to have to leave the app to take a photo.