@justinbarrett said:
I have removed the code, but I did try to use "set_shadow(false)" and it gave me an error...no method in class..stuff. Therefore I assumed it was not inherited by the omni.
For most OOP stuff, and I believe in Godot, the inherited classes have all the functionality of every base class, plus more. Though I do think it is technically possible in C++ to redefine or remove base functionality, I don't believe Godot does that.