I've come back to a Mono Godot project after some time away from it, and an upgrade from 3.3.2 to 3.4, and I'm getting
E 0:00:00.417 start: Script does not inherit a Node: res://scripts/Placer.cs
<C++ Error> Condition "!valid_type" is true. Continuing.
<C++ Source> main/main.cpp:1819 @ start()
The script is set up as a Global Variable placer
in autoload, with the class defined as
public class Placer : Node
Any ideas?
(Mono Godot 3.4 on Linux)