I'll be switching to GLES2 then. I did some testing and read on what is not supported and it's nothing I'm concerned about.
My game is a 2D puzzle with relatively simple graphics and only some particle effects and such (I use CPUParticles), the only thing GLES3 apparently does better is handling many lights - I use up do 30 lights in my levels so I'll have to test it on low end hardware.
The Antialiasing issue however seems to be a major one. Due to how my game works (geometric shapes that can touch each other and connect to one) it is absolutely vital to not have the jagged edges you get without AA.