Hello, I am testing my 2D project in Gles2 on different android devices. An LGE LM_X430 mobile phone and a samsung SM_t530 tablet. In my pc everything worked correctly. And when I export it to the mobile, everything is correct in the same way. But when I tried to export it to the tablet, everything was broken. I raise it in parts, I don't usually write here except when I can't solve it myself so I don't know if I should write here or separate it into several topics. I will do it as you indicate and my apologies if I am not doing it correctly.
These problems happen to me the same way in godot 3.4 and 3.4.1
1- The game closed after the menu without indicating any error other than -Condition "! Process_map-> has (p_pid)" is true. Returned: FAILED.
At this point, after deleting nodes, I discovered that it was due to a character with an AnimationPlayer and a tree player, only with texture tracks. The strange thing is that I did not find the reason. I just deleted them, remade them exactly the same and it worked.
2_ The Joystick that I have made, does not detect correctly where I press. I have not been able to look at this problem yet because I am with the following problems and I do not know if it may be a coding problem of mine (although it is strange that it works on the mobile and the pc, which have different screen sizes,but not on the Tablet).
3_ This one, I don't know how to treat it. The touch buttons have a lag of about 1 second when you press them, but they work correctly when you drag them (with passby press activated). I have read some similar problem above but it seems that it was already solved. In my case it keeps happening.
4_ Flicker when moving the character on the screen, it was something that happened to me a long time ago on the pc and it was solved when Vsync was implemented, but it has returned and only on the tablet. The fps shown if I activate the debug option show fps seem normal, they don't vary much from 60 and it happens with a simple small tile map and the main character I don't know how to deal with this (I'm more of a cartoonist than a programmer ).
Excuse the huge text, if I have to correct it in any way, please let me know. A greeting and thank you very much for your attention.