Hi. After cleaning up the drive of my notebook (it is only a 256 GB Drive) i am not able to start a scene containing scripts in c#. I have Godot 3.4 (of course the mono-Version) and Windows 10.
I have deleted older .net Versions on the drive because i need some space on my drive. Unfortunately now Godot is not able to compile my C# scripts. I wasn't able to fix the problem because there is not that much information in the error:

And this message:
Running: "C:\Program Files (x86)\dotnet\dotnet.EXE" msbuild "C:/Users/bernd/develop/godot/vrtest/Vrtest.sln" /restore /t:Build "/p:Configuration=Debug" /v:normal "/l:GodotTools.BuildLogger.GodotBuildLogger,C:\Users\bernd\OneDrive\Desktop\dev and learn\godot\GodotSharp\GodotSharp\Tools\GodotTools.BuildLogger.dll;C:/Users/bernd/AppData/Roaming/Godot/mono/build_logs\1830939c144fec77f7c673001d6b4de5_Debug" /p:GodotTargetPlatform=windows
Could not execute because the application was not found or a compatible .NET SDK is not installed.
Possible reasons for this include:
You intended to execute a .NET program:
The application 'msbuild' does not exist.
You intended to execute a .NET SDK command:
It was not possible to find any installed .NET SDKs.
Install a .NET SDK from:
https://aka.ms/dotnet-download
I still have the .net frameworks on my machine: 4.7.2 Standard-framework and following Core Versions : 3.1;5.0;5.1
Any ideas what i could do about this ?
Thanks much and Kind regards
Bernd