Hi all ?!
What can I do to get an enemy to run away from me ??
I have tried:
var direction = player.global_transform.origin.direction_to( enemy.global_transform.origin )
var pos_target = enemy.global_transform.origin.move_toward( direction, 10 )
Sadly ? this is not working correcty. If I try to check the values, direction and pos_target have the same value ?.
Does someone know what is going on?