Possibly a dumb question, but how do i create an array of scenes in Godot? (or is it even possible?)
I would assume so, I think you can make Arrays of any object.
Are you trying to do this in code or with the editor?
In code mostly, tho I want the option to have the array exported.
You can do it like this:
extends Node2D var scenes = [preload("res://Block.tscn"), preload("res://Player.tscn")] func _ready(): for scene in scenes: add_child(scene.instance())
Thanks a lot, @cybereality . Array of gun scenes, here I come!