1 unit is 1 meter, so 250 units is 250 meters, which is crazy (unless you are making a whole building). In Blender you can scale the model down and then apply all transformations, which will reset the scale to a normal value (if you don't do this, it will still be big when you export).
Textures should show fine, but check the material in Blender and make sure it is standard. I don't think you can export custom (node based) materials without special work. But the standard material is supported.