Results of my paper answer the question: can I take this team's amazing work which is slow and creates a terrain of fixed size and create a real time noise-like version? They used Orometry, so did I to place mountains.
My mountains over 192 km compared to regular simplex noise.
Is it possible? ya. Would I use it in a project? Not sure. Main personal discovery to share: 120 or so Vector3s is enough for 190 km of mountainous terrain as a sparse representation with interpolation. In the future I want to make asteroids as a sparse representation of a few feature points, then use interpolation to form the meshes when players near.
The paper itself is all in Chinese. Yuck, had an English version but all the pictures weren't great.