Ghost Slayer is in the initial development stages.
Character animations seem OK! (will be improved soon)
IK works as expected
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<img width="500" src="https://godotforums.org/uploads/editor/6d/9v09oeharj0o.gif ">
</p>
As the ghost needs to reside inside a house (haunted ;) ). I just designed a random floor plan with blender which looks like
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<img width="500" src="https://godotforums.org/uploads/editor/tx/vgu8wacw19q2.png" >
<img width="500" src="https://godotforums.org/uploads/editor/iy/ieoicn80cf5x.png ">
</p>
The problem
It took more than 2 days to design the house. So I thought of giving the work to my other developer friend and focusing myself on game systems. But the problem is I need a seamless way to update the mesh because I need to work on pathfinding (using navmesh) in order to en route the ghost.
My Solution
The solution that I came up with was to define some boundaries with which I'll work on the navmesh. At the same time, my friend won't cross those boundaries while placing assets. Something like
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<img width="500" src="https://i.imgur.com/pi0bw22.jpg">
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Final result
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<img width="500" src="https://godotforums.org/uploads/editor/0l/i6drmgiz19ae.png ">
</p>
Still, there are some adjustments (will be fixed soon). Please do comment down if any other solution exists. Thank you <3 !!