I created a scene (isometric 2d) and some asteroids hitting the ground, with their smokes, their lights, their particles and stuff, and it's pretty cool.
I'm trying to simulate the same thing but in the ocean, and it's not the same at all.
Putting reality aside, since an asteroid could easily destroy a planet and I want to simulate let's say a nuclear impact.
I can't make the particles look 'fluid', I try to make them go up to a certain point and then down, but it seems that once they have a 'direction' they no longer change it.
How could I simulate the impact of the asteroid entering the water, and a kind of mini tsunami? any idea / reference?