Good morning. I would like to program a simple game of the adventure genre like the one you can see in the video. https://youtu.be/BmsBibB4zRQ?t=2
But I have a doubt: are the navigation menus different in each scene, or are they dynamic? With dynamic I mean if they increase or reduce the number of options. Thank you.
The game shows multi option vertical menus similar to a drop down menu. I take you to mean you want to know if you can generate these menus with a variable number of choices and sub menus? I haven’t done this before but I feel sure it’s doable.
Yeah, this is no problem. You would use Control nodes for this. A VBox in particular can have a variable amount of items, and it will automatically size to fill the amount of items. The items themselves can be simple Buttons or TextureButtons.
Thanks to both of you :) Cybereality, do you know if there is any tutorial that deals with what you have told me?
You can start here: https://docs.godotengine.org/en/stable/getting_started/step_by_step/ui_introduction_to_the_ui_system.html