Hi,
I don't understand some behaviour around the ready method with GDExtension.
I implemented a new Node type (Ico) in GDExtension's C++ API, using a custom ready method. All works fine when instantiating an Ico node in the editor or in-game.
The trouble begins when I attach a script to this Node, inheriting from the custom Node type. Implementing a ready method there seems to ghost the Ico::ready method.
I can't call super.ready : Nonexistent function. I tried super.callv("ready", []), but everything freezes; I guess it's calling the current method in an infinite recursion.
So, did I miss something?