No, I don't scale anything. I make research all the time and for now I have a clue with NVIDIA graphic cards and GODOT problems, there is also a special option in settings "Use NVIDIA Rect Flicker Workaround" but it doesn't help also, on the internet there is no any answer that help to solve that. It's kinda insane that this kind of problems appear in game engine.
I use Stretch Mode : viewport
Aspect: Ignore so this is kinda scaling but problem also appears when I set 2D/Keep