Hello everyone ,
In GDscript I was able to connect and debug via vsc with the godot-tools plugin
Now I'm trying to connect now with C # language and I could not, I use plugin: C # Tools for Godot
part from my launch.json file:
"executable": "C:\Program Files\Godot_v3.4-stable_mono_win64\Godot_v3.4-stable_mono_win64.exe",
"executableArguments": [
"--path",
"${workspaceRoot}"
]
},
and when i try to run : Play in Editor -> do noting
I'll be glad to receive your help