Hello,
I've just spend 2 days trying to understand why my games physics all broke when I opened it with 3.4, turned out it was this option that was new to 2d physics and enabled by default.
What basically happened to me, I had rotating Area2Ds that I checked for overlapping, and while they would work fine when rotated from the main scenes script, they would rotate but stop beeing detected for overlapping with other Area2Ds when rotated by the script attached to their own scene (they are grand-grand-grand-grandchilds from the main scenes perspective).
This seems pretty weird to me... Can someone please explain to me what this option exactly does? I could not find a detailed description.
In case this is a bug, I could try to make a minimal project, but since that would be a bit complicated replicating all the stuff I have going, I want to make sure it's not just me misunderstanding how stuff works or its a know behaviour I'm just not aware about.