I'm trying to make a tileset with only two tiles, one that is solid and should make a collision shape and the other just black air
collisionset is the tileset
var tile_id = collisionset.get_last_unused_tile_id()
collisionset.create_tile(tile_id)
collisionset.tile_set_name(tile_id, "solid")
var shape = ConvexPolygonShape2D.new()
shape.set_points([Vector2(0, 0), Vector2(32, 0), Vector2(32, 32), Vector2(0, 32)])
collisionset.tile_add_shape(tile_id, shape, Transform2D(0, Vector2(0, 0)))
tile_id = collisionset.get_last_unused_tile_id()
collisionset.create_tile(tile_id)
collisionset.tile_set_name(tile_id, "air")
When I then use it in tilemap and enable seeing collision shapes in debug they are not visible.