Hmmm now the html5 buttons on export do not respond. Meh.
What I have accomplished so far -even if my html5 export doesnt run properly.
I now have six concurrent waves running, gold updates, lives updates, pretty much everything from the game map but the venom shooting jelly marble.
One thing different from 2d- as all marbles are created in Godot as meshspheres and material added via script. I dont know if that is a causing my game's low performance.
Issues: performance is nowhere near as smooth or fast as the 2d version. Lots tweaks needed for collisions. The rabbit's rotation is slow and jerky.
So I wonder now how I can improve the performance of the game. I am pleased and frustrated at same time at these problems.