@cybereality said:
Yeah, definite congrats.
Thanks. There is an issue that I had with creating the shooter and I was wondering if you could give me any advice on it. Even though my game has reloading, it doesn't any proper reloading animation and I was wondering if you could give any advice that could help me in future projects when it comes to that. I know that it's not impossible to implement decent reloading animation as this video by NinelivesArt demonstrates:
Here is a comment I've left on the video:
Wow, this is amazing. How did you manage to reloading animations into the game? I've been wondering, since I've also made an FPS in Godot and, despite being able to get the player character hands, I didn't know how to probably implement reloading animations. I still managed to put some form of reloading mechanic in the game though. I think the easy way to go about it, is to make sure each weapons have their own hands in their own separate scene; as oppose to having a singular set of hands switching through multiple weapons. However, I like to keep my games as small as possible.
Now I know that the documentation has a FPS tutorial that covers the subject I'm bringing up and I've seen the final result of that tutorial in a video. However, I was never able to follow that tutorial as it was just way too difficult for me.