I have a very small scene causing this problem, I keep getting the message in red in the output window, well, 3 lines like this (of deleted animations I didnt want) which flashes up then dissapears when run.
There is no animation with the name 'insert name of deleted animation here!'
Googling the message kind of points to a bug maybe? It looks like others have had this problem since version 3 across updated versions. (Im currently using 3.4)
The scene is a node2D with an AnimatedSprite and AnimationPlayer node, playing a 5 frame animation, to start on running the scene.
The script in its entireity....
extends Node2D
func _ready():
$AnimationPlayer.play("Cocoon_1B")
Thats it, As its such a small scene, this is fixable by remaking the scene from scratch (only takes a couple of minutes), but my question is, where the hell is godot picking up the names of animations I deleted to tell me "there is no animation with the name 'blah blah blah'". I deleted them, so surely theres now no reference to them and they are not called to run anywhere in the script or the inspector.
Red errors arnt good right?