Hi,
Background:
I'm working on destructible environments for my game. So far, when a bullet hits a wall, I'm spawning in a CSGSphere set to Intersection where the bullet collides. I then spawn in the resulting cut-out as a rigidbody with a bit of velocity so it appears to break off of the wall. The problem is that it doesn't have any collision, so it just falls through the floor.
Problem:
Because CSGs only have StaticBody - style collision, they dont work as a child of a Rigidbody. Is there any way I can access the completed mesh of the CSGCombiner and convert it to a CollisionShape? TwistedTwiglegs reply to this post shows a way to do this using the get_meshes() function, but for me, this function simply returns an empty array with no mesh data. I can attach my project here if it would help, but it's a bit messy right now. Thanks for any help guys :)