Help...help...My game has a character on the bus to shoot enemy (Defend game). When Character shoot (will play a sound PANG---PANG). When I test that sound which is OK. But when in game, that character shoot PANG-PANG sound is listened like THERE ARE 2 to 3 PANG-PANG SOUNDS OVERLAPPED TOGETHER. I have checked everything. All ok. I don't know what happened? PLEASE HELP ! Thank you so much everyone !
Maybe share some code. It could be that you are playing the sound more than once. In which case you can make a Timer to wait a certain amount of time, or have a boolean variable to check if the sound is already playing.
Yeah, I think so like you, cybereality. But I have found that, not to be error. Because Max Distance = 2000 of StreamAudio2D is so loud that make it so noisily. I have adjusted Max Distance = 550. It's OK.
Thank you cybereality. Almost your instructions are exaclty. I used to be showed by you in the last posts. It's OK, Master !
Hi....Where are you hauling? Alter, Fairlight? There is a stacked sound mode where you can have numerous takes that possess a similar track, yet I don't believe you're discussing that. I expect you mean you're making a cut in a clasp just before the subsequent word and afterward you slide the subsequent second clasp back in time so it replaces the quiet toward the finish of the subsequent first clasp. Is just correct?