Basically, I was wondering the best way to do swappable body parts for a 2D top down game. The game uses pixelated skeletal animation. Since I'm fairly new to Godot and programming as a whole, I was curious as to the best way to implement this mechanic. I plan for each limb to have different functions (like pickaxes for mining and weapons for attacking) and for them to be equipped onto the player into different slots, either from an inventory-like system or menu. I would appreciate suggestions on how I would go about programming and structuring this system. GDScript for language. I'm posting this as a discussion since there is no "right" answer. Thank you!!