right now i am focusing on making an Actual Game instead of Tech Demos or Test Projects (that doesn't mean that i won't make them, it just means that they're not my focus), so making sure that the used version is always Stable only makes sense.
whatever Stable Godot version is the newest i will likely use and adjust the project when needed. my current exception is that for my current game i will continue using Godot 3.x until Godot 4.1 releases
since with its decidedly simple visuals it doesn't make sense to limit the game to the ~50% of devices that support Vulkan (Godot 4 will not have GLES3 support until version 4.1).
however, my next planned game project will have visuals that could "only" be made with Godot 4, so limiting that game to Vulkan devices actually makes sense (either "forever" or at first, i'll find that out later).