As I've been learning Godot, I noticed that toggling visibility doesn't disable the colliders of children as it does in Unity. Does anyone know if there is a way to toggle the colliders of all child objects without having to disable them one by one? I would like to disable/hide a node completely.
If all else fails, I can disable them through code, but I feel like I'm overlooking a simple feature in Godot. I tried searching, but couldn't find the answer.