Hello,
I have a client that want to work in a sort of educationnal game to learn Hebrew.
It will involve to learn to pronounce letters correctly.
As i love working with godot, I wonder if there is some ways to make that possible.
Is this one the way to go :
https://github.com/menip/godot_speech_to_text
Have the voice converted to text and then compare the character to see if its correct.
Is there a more simple approach ?
I know i could just record the voice and send it to an api.
But the cost of using such api is pretty big so I dont think its a valid option.
Another approach would be to compare audio files.
I could have an audio file of each letter or word and then compare it to the recorded input.
I guess its pretty simple to check if they are eaxctly the same.
But is their a way to detect if they are "similar enough" ?
And if yes, how to set the margin of error we allow ?
Thanks a lot for your help :)