When launching a Linux game build on the Atari VCS, a couple of warnings are displayed:
Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Ryzen Embedded R1606G with Radeon Vega Gfx (RAVEN2, DRM 3.40.0, 5.10.0-8-amd64, LLVM 12.0.0)
OpenGL ES Batching: ON
/lib/x86_64-linux-gnu/libasound.so.2: undefined symbol: snd_dlpath
/lib/x86_64-linux-gnu/libasound.so.2: undefined symbol: snd_config_add_before
/lib/x86_64-linux-gnu/libasound.so.2: undefined symbol: snd_config_add_after
/lib/x86_64-linux-gnu/libasound.so.2: undefined symbol: snd_config_is_array
/lib/x86_64-linux-gnu/libasound.so.2: undefined symbol: snd_mixer_selem_id_parse
/lib/x86_64-linux-gnu/libpulse.so.0: undefined symbol: pa_threaded_mainloop_once_unlocked
/lib/x86_64-linux-gnu/libpulse.so.0: undefined symbol: pa_thread_make_realtime
ERROR: pa_sink_info_cb: PulseAudio: sink info error: No such entity
At: drivers/pulseaudio/audio_driver_pulseaudio.cpp:76.
ERROR: init_device: PulseAudio: init device failed to detect number of channels
At: drivers/pulseaudio/audio_driver_pulseaudio.cpp:196.
ERROR: get_language_code: Invalid locale 'C'.
At: core/translation.cpp:964.
ERROR: set_locale: Unsupported locale 'C', falling back to 'en'.
At: core/translation.cpp:988.
Is there any workaround for this?
As AtariOS is not editable by the general user, things like PulseAudio or the locale cannot be changed or defined system side as you would do on an open Linux system.
Which means that such changes can only be done from within the project in this case.
Any ideas?
