I have recently started experimenting in 3D side of Godot, and one thing bugs me: if there's no camera in scene, play scene (F6) results in a gray screen. So no way to test character etc. scenes in isolation like in 2D. If I'm not mistaken, in Godot 4, it seems even harder: you also need environment or lights to see something.
I love how accessible Godot 2D is, usually you need to put things in and hit play to see some results. What could be done? Maybe use editor's camera position ingame if camera doesn't exist in scene. Same goes for environment. This could be an option in debug menu (use default environment). One could go a step further and set a default scene which will be loaded on play scene. There could be a floor for example.
What do you think? I consider making this a proposal, but first I wanted to get some feedback on this.