I wanted to access a boolean from another script, so I googled "How to set variable in other script godot C#". Everything that came up was in GDScript, not C#, and in GDScript, apparently you can just get a reference to the node and immediately the variable pops up after you do "nodeReference.variableName". I couldn't find this in C#. Is this something that is only available in GDScript? If so, how would I accomplish something similar in C#? Thanks in advance for any help.