I'm investigating using Navigation2D so my characters can move from one part of my scene to another while avoiding obstacles. I'm finding the paths returned by Navigation2D.GetSimplePath() hug the walls too tightly which leaves the kinematic bodies of my characters attempting to walk through the corners of walls as they try to go through them rather than around them.
Is there some way to specify a radius so that the path returned doesn't come too close to the walls?