I'm starting my journey with Game dev (not with programming - as I'm an old apps programmer) and I'm trying to figure out how to start implementing my idea.
Let me start with explaining it. I would like to create a simple 2d game, where the player can rotate the scene to right or left and the ball will fall in that direction. In other words, I would like to do a marble game but only in 2d.
I've started this by adding RigidBody2D as a ball and now I'm trying to rotate the TileMap when the user presses the left or right key. Is this a good direction? Or should I try to implement this in a different way?
Also I'm struggling a bit with the code that will rotate the TileMap using the center point of it.
Thanks for the help!