I have a Camera2D following my player and most of the time I want smoothing enabled because it makes for better presentation. However, sometimes I want to create a sharp jump cut with no smoothing. I've tried setting Camera2D.SmoothingEnabled to false before setting the camera's Position and then setting it back to true afterward, but this seems to be ignored. Maybe I need to wait until the next frame to reenable smoothing?
Is there a way to do this?